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Depravity Monster, Badmolder (DZ-BT10/087EN) [Dragonsoul Resonance]

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Depravity Monster, Badmolder (DZ-BT10/087EN) [Dragonsoul Resonance]

Rarity: Common
Set Name: Dragonsoul Resonance
Card Number: DZ-BT10/087EN
Release Date: 2025-10-24
Unit: Normal Unit
Grade: 3
Skill Icon: Twin Drive
Nation: Brandt Gate
Race: Alien
Power: 13000
Shield: 0
Critical: 1
Flavor Text: What a truly fearsome monster, one that can even corrupt human hearts.
Imaginary Gift: Persona Ride
[AUTO](RC):When this unit attacks a vanguard, if your order zone has three or more of your set orders, [COST][Energy-Blast 3], choose one of your opponent's front row rear-guard in the same column as this unit, and until the end of your opponent's next turn, that unit cannot intercept and cannot [Stand] during the stand phase.
Rarity: Common
Set Name: Dragonsoul Resonance
Card Number: DZ-BT10/087EN
Release Date: 2025-10-24
Unit: Normal Unit
Grade: 3
Skill Icon: Twin Drive
Nation: Brandt Gate
Race: Alien
Power: 13000
Shield: 0
Critical: 1
Flavor Text: What a truly fearsome monster, one that can even corrupt human hearts.
Imaginary Gift: Persona Ride
[AUTO](RC):When this unit attacks a vanguard, if your order zone has three or more of your set orders, [COST][Energy-Blast 3], choose one of your opponent's front row rear-guard in the same column as this unit, and until the end of your opponent's next turn, that unit cannot intercept and cannot [Stand] during the stand phase.
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Depravity Monster, Badmolder (DZ-BT10/087EN) [Dragonsoul Resonance]—

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Description

Rarity: Common
Set Name: Dragonsoul Resonance
Card Number: DZ-BT10/087EN
Release Date: 2025-10-24
Unit: Normal Unit
Grade: 3
Skill Icon: Twin Drive
Nation: Brandt Gate
Race: Alien
Power: 13000
Shield: 0
Critical: 1
Flavor Text: What a truly fearsome monster, one that can even corrupt human hearts.
Imaginary Gift: Persona Ride
[AUTO](RC):When this unit attacks a vanguard, if your order zone has three or more of your set orders, [COST][Energy-Blast 3], choose one of your opponent's front row rear-guard in the same column as this unit, and until the end of your opponent's next turn, that unit cannot intercept and cannot [Stand] during the stand phase.